Continuing last post about surface play. Another way to play with the surface creation is with the loft method, where we don't put the polygons on every 4 corner points, but by creating interpolated curve on every tree branch, then loft it. With this method we are able to create one single NURBS surface, which is preferrable for further manipulation with attractor.
See the data tree branch here (red represent the index grid points and blue represent the index of the tree):
Although, I feel like by indexing the points this way, the coordination of the points with each other could be quite messy.
I will continue to apply some attractor to the surface in the next post.. It'll be fun...